This is portfolio in-game project , it started like study but it did grow more than that.
All the foliage is hand modeled, only the trees are made with SpeedTree, i`ll attach screenshots of the models on the bottom.The foliage is using one atlas texture. The cliff is sculpted in Zbrush, there is screenshot on the bottom.
I did attach screenshot from two of my shaders as well. And the screen shots are directly from Unreal 4, every asset is optimized for in-game purposes.
Created using : Autodesk Maya ; Zbrush ; 3D Coat ; PhotoShop ; SpeedTree
Rendered & Light : Unreal Engine 4
More from the project in my ArtStation: